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Qoole for Quake
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BRIDGES
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SR_BRG03.QLE
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Text File
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1997-09-04
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16KB
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479 lines
// QOOLE
// Brushes: 13
// Entities: 11
// Objects: 40
{ // Brush 0
( 0 -4 0 ) ( 0 -4 500 ) ( 500 -4 0 ) city5_7 0 0 0 1.00 1.00
( 0 0 -36 ) ( 500 0 -36 ) ( 0 500 -36 ) city5_7 0 0 0 1.00 1.00
( 0 0 36 ) ( 0 500 36 ) ( 500 0 36 ) city5_7 0 0 0 1.00 1.00
( 600 0 0 ) ( 600 0 500 ) ( 600 500 0 ) city5_7 0 0 0 1.00 1.00
( 0 4 0 ) ( 500 4 0 ) ( 0 4 500 ) city5_7 0 0 0 1.00 1.00
( -600 0 0 ) ( -600 500 0 ) ( -600 0 500 ) city5_7 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 4 0 ) ( 500 4 0 ) ( 0 4 500 ) city5_7 0 0 0 1.00 1.00
( 0 0 -36 ) ( 500 0 -36 ) ( 0 500 -36 ) city5_7 0 0 0 1.00 1.00
( 0 0 36 ) ( 0 500 36 ) ( 500 0 36 ) city5_7 0 0 0 1.00 1.00
( 600 0 0 ) ( 600 0 500 ) ( 600 500 0 ) city5_7 0 0 0 1.00 1.00
( -600 0 0 ) ( -600 500 0 ) ( -600 0 500 ) city5_7 0 0 0 1.00 1.00
( 0 -4 0 ) ( 0 -4 500 ) ( 500 -4 0 ) city5_7 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 -4 ) ( 500 0 -4 ) ( 0 500 -4 ) city2_7 0 0 0 1.00 1.00
( 600 0 0 ) ( 600 0 500 ) ( 600 500 0 ) city2_7 0 0 0 1.00 1.00
( 0 -44 0 ) ( 0 -44 500 ) ( 500 -44 0 ) city2_7 0 0 0 1.00 1.00
( -600 0 0 ) ( -600 500 0 ) ( -600 0 500 ) city2_7 0 0 0 1.00 1.00
( 0 44 0 ) ( 500 44 0 ) ( 0 44 500 ) city2_7 0 0 0 1.00 1.00
( 0 0 4 ) ( 0 500 4 ) ( 500 0 4 ) city2_7 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0 32 0 ) ( 403 328 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 403 -264 0 ) ( 0 32 500 ) nmetal2_6 0 0 0 1.00 1.00
( 27 0 0 ) ( 27 0 500 ) ( 173 478 0 ) nmetal2_6 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 -26 500 ) ( 500 -26 0 ) nmetal2_6 0 0 0 1.00 1.00
( -27 0 0 ) ( -173 478 0 ) ( -27 0 500 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) nmetal2_6 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) nmetal2_6 0 0 0 1.00 1.00
} // Brush 12
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
} // Entity 1
{ // Entity 2
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
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{ // Entity 3
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
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{ // Entity 4
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
} // Entity 4
{ // Entity 5
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
} // Entity 5
{ // Entity 6
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
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{ // Entity 7
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
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{ // Entity 8
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
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{ // Entity 9
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
} // Entity 9
{ // Entity 10
"classname" "light_flame_small_white"
"origin" "0 0 0"
"light" "200"
} // Entity 10
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Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 5, 12, 19, 26, 33
Entity: 0
} // Object 0
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Orientation (rad): (0.002576, 0.000000, 0.000000)
Scale: (1.095082, 1.230769, 1.000000)
Objects: 2, 3, 4
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 0
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 1
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 2
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 6, 9
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Orientation (rad): (0.002592, 0.000000, 0.000000)
Scale: (1.030704, 1.153832, 1.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Entity: 1
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Brush: 3
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Orientation (rad): (0.002592, 0.000000, 0.000000)
Scale: (1.030704, 1.153832, 1.000000)
Objects: 10, 11
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Position: (0.000000, 0.827591, 44.000000)
Orientation (rad): (-3.141585, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 2
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Position: (0.000000, 0.827591, -4.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.266670, 0.275864, 0.625000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 13, 16
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Orientation (rad): (0.002592, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 3
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Position: (0.000000, -0.827591, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 5
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Orientation (rad): (0.002592, 0.000000, 0.000000)
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Objects: 17, 18
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Orientation (rad): (-3.141585, 0.000000, 0.000000)
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Entity: 4
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Position: (0.000000, 0.827591, -4.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
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Objects: 21, 22
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 5
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Position: (0.000000, -0.827591, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.002585, 0.000000, 0.000000)
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Orientation (rad): (-3.141585, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 6
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Position: (0.000000, 0.827591, -4.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.266670, 0.275864, 0.625000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
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Orientation (rad): (0.002592, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 7
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{ // Object 29 : Rect Prism (5 sided)
Position: (0.000000, -0.827591, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Brush: 9
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Orientation (rad): (0.002592, 0.000000, 0.000000)
Scale: (1.030674, 1.153843, 1.000000)
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Orientation (rad): (-3.141585, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 8
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{ // Object 32 : Rect Prism (5 sided)
Position: (0.000000, 0.827591, -4.000000)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (0.266670, 0.275864, 0.625000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
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Orientation (rad): (0.002592, 0.000000, 0.000000)
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 9
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Position: (0.000000, -0.827591, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
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Scale: (1.000000, 1.000000, 1.000000)
Entity: 10
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Orientation (rad): (-3.141593, 0.000000, 0.000000)
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